BucketsChain.add

Undocumented in source. Be warned that the author may not have intended to support it.
  1. T* add()
  2. T* add(T obj)
    struct BucketsChain(T, uint elementsInBucket = 64, bool addGCRange = hasIndirections!T)
    T*
    add
    ()
    (
    auto ref T obj
    )

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