Function loads and saves data depending on compile time variable load If useMalloc is true pointers, arrays, classes will be saved and loaded using Mallocator T is the serialized variable COS is char[] when load==Load.yes COS container supplied by user in which data is stored when load==Load.no(save)
Serializer to save data in lua format If serialized data have to be allocated it is not saved/loaded unless it has "malloc" UDA (@("malloc"))